Written at:     RandyGrams
Written by:     Randy Giese
Written on:     July 12, 2010
I got the idea for   Sequences   from an unknown source.   I did not have access to the source code.   There were no instructions.   The score was kept for the current game only and scoring seemed odd.   I could not detect any pattern to the scoring; it just seemed random.   So I decided to write my own version.   I copied the original layout and deck size but all coding is mine.
I chose the name   Sequences   because of the scoring method I incorporated.   Each single card from the GameBoard counts as 5 points.   However, when you click 2 or more cards from the GameBoard without clicking a card on the object pile, then each card counts as 5 times the number of cards in the current   Sequence, or Run.
For example, If you are able to click 5 cards from the GameBoard at the beginning of a game, the scoring will be as follows:
The 1st card will be 5 points.
The 2nd card will be 10 points, making the Total 15.
The 3rd card will be 15 points, making the Total 30.
The 4th card will be 20 points, making the Total 50.
The 5th card will be 25 points, making the Total 75.
And so on.   So it should be easy to see that the longer your   Sequences   or Runs are, the faster your score will go up.
The deck is composed of the normal 52 playing cards plus 3 Jokers.   When the game starts, it will automatically shuffle the deck, then distribute them in the following way:
There are 7 columns each consisting of 5 cards.   Below that there is a row of 19 cards dealt face down.   Finally, there is 1 more card, face up.   That is the Object Pile.
Every time the player clicks the top card on the object pile, another card will be turned over from the row of 19.
The object is to clear the 7 columns of cards off the table by matching them with the current object card.
A card on the table is only available when it is the top card of that column.   To make a match, select a card from the top of one of the 7 columns that is in   Sequence   with the object card.   In the example above, the object card is the Queen of Hearts, so you would be able to click any Jack, King or Joker.
You may also Click the Object Pile to select a different Object Card.
Aces are Low and will only match a 2 or a Joker.
Kings are High and will only match a Queen or a Joker.
That's it!   Have fun and enjoy   Sequences   (A RandyGrams game.)
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